![]() BLUFOR is always blue), with Red/Green setting, friendly groups and locations are marked green, opposing force is marked red. Side color scheme - When set to Red/Green/Blue, each side is colored by its respective colour (e.g.Higher values can reduce performance but will also make the game more challenging. Neutral town opposition - Amount of neutral forces guarding the uncontested towns.Misc settings - You can turn of civilian populations in towns or disable grass.However, each side will start at a closer distance if there are less towns on the map. Larger values usually make it harder to find the enemy base and also make longer games. Minimum starting distance - This is the minimum distance each side will start from each other.With the acceleration on, mission will rapidly cycle through day and nights. Reducing this value can improve performance and also help shorten the game length. Capturable towns present - Amount of town objectives that will be present in the mission.Towns needed for victory - The first side to capture this amount of towns will win.Score is the total points for everyone on the side. Score needed for victory - Game ends when one side achieves the set score.Victory goes to the side with the highest score. Mission automatically ends after time has passed. Time until mission ends - Duration limit for scenario in minutes, can be set to infinite.In the lobby an admin can change the mission parameters as follows: However, unlike most other MP scenarios, you can change many mission parameters influencing the gameplay. The Warfare scenarios are started as normal multiplayer missions. Features available to commanders are described in the Commander Role chapter.īuildings and Vehicles chapter references the specialized structures and vehicles of Warfare scenarios including their functions.ĭon't forget to browse through the Tips & Tricks, especially if you are new to Warfare. If you are new to Warfare, we recommend to study The Basics chapter overviewing the objectives of the game, and have a look at the Starting Walkthrough.įor basic overview of the features available to any player, consult Team Leader Role chapter. In the new 3-sided scenarios, all three sides (BLUFOR, OPFOR, Resistance) can take part in in the battle, with possibility to negotiate cease-fires and alliances.Ĭommanders can now decide whether the captured cities produce supplies or turn into the well-defended fortresses, adding a new element of strategy.įor reference on starting a Warfare scenario, check Starting the Scenario chapter. Warfare 2 comes with many improvements and innovations compared to its predecessor.Īrma 2's extended mission parameters allow for changing many scenario features, enabling users to turn the default mission into a brand new kind of battlefield in a matter of seconds. This unique game mode can be played in many ways: either as a fully dynamic large singleplayer scenario, or as a huge multiplayer battle, either in cooperation with others against the AI, or as an enormous team-deathmatch scenario with commanders and group leaders manned by the players. The commander can give these teams missions and can specify tasks for the teams. Players of each side are divided into 8 teams. ![]() These add to your team and you can command them normally.ĭefensive structures can be used to defend the base and the units stationed there. Those are either structures providing vehicles and barracks or defense buildings and barriers.Īs long as you have enough money, you can use the base's respective structures to produce soldiers, weapons and vehicles. ![]() Another resource - money - is gained from killing enemies and also in part from capturing cities.Įach side has one commander, who can build a base and various buildings within and around it. Players capture cities to gain resources (supply points). The side that loses their headquarters loses the game. OPFOR) fight for control of the whole map. Arma Warfare 2 is a blend of a team-based multiplayer mission and realtime strategy present in Arma 2, Arma 2: Operation Arrowhead and Arma 2: Combined Operations.
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